The Influence of Game Features on Collaborative Gaming: A Process-oriented approach
Abstract
Game technology and design are creating powerful collaborative gaming experiences that can be exploited pedagogically. Building on a research trends from various fields, a process-oriented model is adopted to evaluate the instructional potential of games, considering both their surface and deep structure. Two experimental approaches are adopted. Through reflective evaluation the Neurocognitive skills employed, ‘Perceived Competence Facilitation' and ‘Perceived usefulness' of games are determined. Video recordings of experimental sessions were analysed to quantify the gaming experience by capturing the type, frequency and directionality of interactions triggered by different games. The interaction between different game features and various dependent variables were analysed statistically and the results discussed from a pedagogical perspective.
Domains
Technology for Human Learning
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