Globally Collaborative Environmental Peace Gaming with Global University System - TeLearn Access content directly
Conference Papers Year : 2003

Globally Collaborative Environmental Peace Gaming with Global University System

Abstract

Globally Collaborative Environmental Peace Gaming (GCEPG) with a globally distributed computer simulation system, focusing on the issue of environment and sustainable development in developing countries, is to train would-be decision makers in crisis management, conflict resolution, and negotiation techniques basing on "facts and figures." To realize this, I worked on the proliferations of data telecom infrastructure and email to various countries, and demonstration and testing of hybrid technologies with "Global Lecture Hall (GLH)" videoconferencing spanning globe. We are now forging ahead to create Global University System (GUS), which will supply game players from around the world. With global GRID computer networking technology and Beowulf mini-super computers of cluster computing technology, we plan to develop a socioeconomic-environmental simulation system and a climate simulation system in parallel fashion, both of which are to be interconnected in global scale. This paper briefly describes the history of the GCEPG project and its future direction.
Fichier principal
Vignette du fichier
Utsumi-T_Globally_2003.pdf (275.95 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-00190469 , version 1 (23-11-2007)

Identifiers

  • HAL Id : hal-00190469 , version 1

Cite

Takeshi Utsumi. Globally Collaborative Environmental Peace Gaming with Global University System. 3rd International LeGE-WG Workshop: GRID Infrastructure to Support Future Technology Enhanced Learning, Berlin, Germany. 3 December, 2003, 2003, Berlin, Germany. pp.6. ⟨hal-00190469⟩

Collections

TELEARN TICE TEL
83 View
163 Download

Share

Gmail Mastodon Facebook X LinkedIn More